# gl-mat3 [![stable](http://badges.github.io/stability-badges/dist/stable.svg)](http://github.com/badges/stability-badges) Part of a fork of [@toji](http://github.com/toji)'s [gl-matrix](http://github.com/toji/gl-matrix) split into smaller pieces: this package contains `glMatrix.mat3`. ## Usage [![NPM](https://nodei.co/npm/gl-mat3.png)](https://nodei.co/npm/gl-mat3/) ### `mat3 = require('gl-mat3')` Will load all of the module's functionality and expose it on a single object. Note that any of the methods may also be required directly from their files. For example, the following are equivalent: ``` javascript var scale = require('gl-mat3').scale var scale = require('gl-mat3/scale') ``` ## API - [mat3.adjoint()](#mat3adjointoutmat3amat3) - [mat3.clone()](#mat3cloneamat3) - [mat3.copy()](#mat3copyoutmat3amat3) - [mat3.create()](#mat3create) - [mat3.determinant()](#mat3determinantamat3) - [mat3.frob()](#mat3frobamat3) - [mat3.fromMat2d()](#mat3frommat2doutmat3amat2d) - [mat3.fromMat4()](#mat3frommat4outmat3amat4) - [mat3.fromQuat()](#mat3fromquatoutmat3qquat) - [mat3.identity()](#mat3identityoutmat3) - [mat3.invert()](#mat3invertoutmat3amat3) - [mat3.multiply()](#mat3multiplyoutmat3amat3bmat3) - [mat3.normalFromMat4()](#mat3normalfrommat4outmat3amat4) - [mat3.rotate()](#mat3rotateoutmat3amat3radnumber) - [mat3.scale()](#mat3scaleoutmat3amat3vvec2) - [mat3.str()](#mat3strmatmat3) - [mat3.translate()](#mat3translateoutmat3amat3vvec2) - [mat3.transpose()](#mat3transposeoutmat3amat3) ## mat3.adjoint(out:mat3, a:mat3) Calculates the adjugate of a mat3 ## mat3.clone(a:mat3) Creates a new mat3 initialized with values from an existing matrix ## mat3.copy(out:mat3, a:mat3) Copy the values from one mat3 to another ## mat3.create() Creates a new identity mat3 ## mat3.determinant(a:mat3) Calculates the determinant of a mat3 ## mat3.frob(a:mat3) Returns Frobenius norm of a mat3 ## mat3.fromMat2d(out:mat3, a:mat2d) Copies the values from a mat2d into a mat3 ## mat3.fromMat4(out:mat3, a:mat4) Copies the upper-left 3x3 values into the given mat3. ## mat3.fromQuat(out:mat3, q:quat) Calculates a 3x3 matrix from the given quaternion ## mat3.identity(out:mat3) Set a mat3 to the identity matrix ## mat3.invert(out:mat3, a:mat3) Inverts a mat3 ## mat3.multiply(out:mat3, a:mat3, b:mat3) Multiplies two mat3's ## mat3.normalFromMat4(out:mat3, a:mat4) Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix ## mat3.rotate(out:mat3, a:mat3, rad:Number) Rotates a mat3 by the given angle ## mat3.scale(out:mat3, a:mat3, v:vec2) Scales the mat3 by the dimensions in the given vec2 ## mat3.str(mat:mat3) Returns a string representation of a mat3 ## mat3.translate(out:mat3, a:mat3, v:vec2) Translate a mat3 by the given vector ## mat3.transpose(out:mat3, a:mat3) Transpose the values of a mat3 ## License [zlib](http://en.wikipedia.org/wiki/Zlib_License). See [LICENSE.md](http://github.com/hughsk/gl-mat3/blob/master/LICENSE.md) for details.