'use strict' module.exports = boxIntersectIter var pool = require('typedarray-pool') var bits = require('bit-twiddle') var bruteForce = require('./brute') var bruteForcePartial = bruteForce.partial var bruteForceFull = bruteForce.full var sweep = require('./sweep') var findMedian = require('./median') var genPartition = require('./partition') //Twiddle parameters var BRUTE_FORCE_CUTOFF = 128 //Cut off for brute force search var SCAN_CUTOFF = (1<<22) //Cut off for two way scan var SCAN_COMPLETE_CUTOFF = (1<<22) //Partition functions var partitionInteriorContainsInterval = genPartition( '!(lo>=p0)&&!(p1>=hi)', ['p0', 'p1']) var partitionStartEqual = genPartition( 'lo===p0', ['p0']) var partitionStartLessThan = genPartition( 'lo 0) { top -= 1 var iptr = top * IFRAME_SIZE var axis = BOX_ISTACK[iptr] var redStart = BOX_ISTACK[iptr+1] var redEnd = BOX_ISTACK[iptr+2] var blueStart = BOX_ISTACK[iptr+3] var blueEnd = BOX_ISTACK[iptr+4] var state = BOX_ISTACK[iptr+5] var dptr = top * DFRAME_SIZE var lo = BOX_DSTACK[dptr] var hi = BOX_DSTACK[dptr+1] //Unpack state info var flip = (state & 1) var full = !!(state & 16) //Unpack indices var red = xBoxes var redIndex = xIndex var blue = yBoxes var blueIndex = yIndex if(flip) { red = yBoxes redIndex = yIndex blue = xBoxes blueIndex = xIndex } if(state & 2) { redEnd = partitionStartLessThan( d, axis, redStart, redEnd, red, redIndex, hi) if(redStart >= redEnd) { continue } } if(state & 4) { redStart = partitionEndLessThanEqual( d, axis, redStart, redEnd, red, redIndex, lo) if(redStart >= redEnd) { continue } } var redCount = redEnd - redStart var blueCount = blueEnd - blueStart if(full) { if(d * redCount * (redCount + blueCount) < SCAN_COMPLETE_CUTOFF) { retval = sweep.scanComplete( d, axis, visit, redStart, redEnd, red, redIndex, blueStart, blueEnd, blue, blueIndex) if(retval !== void 0) { return retval } continue } } else { if(d * Math.min(redCount, blueCount) < BRUTE_FORCE_CUTOFF) { //If input small, then use brute force retval = bruteForcePartial( d, axis, visit, flip, redStart, redEnd, red, redIndex, blueStart, blueEnd, blue, blueIndex) if(retval !== void 0) { return retval } continue } else if(d * redCount * blueCount < SCAN_CUTOFF) { //If input medium sized, then use sweep and prune retval = sweep.scanBipartite( d, axis, visit, flip, redStart, redEnd, red, redIndex, blueStart, blueEnd, blue, blueIndex) if(retval !== void 0) { return retval } continue } } //First, find all red intervals whose interior contains (lo,hi) var red0 = partitionInteriorContainsInterval( d, axis, redStart, redEnd, red, redIndex, lo, hi) //Lower dimensional case if(redStart < red0) { if(d * (red0 - redStart) < BRUTE_FORCE_CUTOFF) { //Special case for small inputs: use brute force retval = bruteForceFull( d, axis+1, visit, redStart, red0, red, redIndex, blueStart, blueEnd, blue, blueIndex) if(retval !== void 0) { return retval } } else if(axis === d-2) { if(flip) { retval = sweep.sweepBipartite( d, visit, blueStart, blueEnd, blue, blueIndex, redStart, red0, red, redIndex) } else { retval = sweep.sweepBipartite( d, visit, redStart, red0, red, redIndex, blueStart, blueEnd, blue, blueIndex) } if(retval !== void 0) { return retval } } else { iterPush(top++, axis+1, redStart, red0, blueStart, blueEnd, flip, -Infinity, Infinity) iterPush(top++, axis+1, blueStart, blueEnd, redStart, red0, flip^1, -Infinity, Infinity) } } //Divide and conquer phase if(red0 < redEnd) { //Cut blue into 3 parts: // // Points < mid point // Points = mid point // Points > mid point // var blue0 = findMedian( d, axis, blueStart, blueEnd, blue, blueIndex) var mid = blue[elemSize * blue0 + axis] var blue1 = partitionStartEqual( d, axis, blue0, blueEnd, blue, blueIndex, mid) //Right case if(blue1 < blueEnd) { iterPush(top++, axis, red0, redEnd, blue1, blueEnd, (flip|4) + (full ? 16 : 0), mid, hi) } //Left case if(blueStart < blue0) { iterPush(top++, axis, red0, redEnd, blueStart, blue0, (flip|2) + (full ? 16 : 0), lo, mid) } //Center case (the hard part) if(blue0 + 1 === blue1) { //Optimization: Range with exactly 1 point, use a brute force scan if(full) { retval = onePointFull( d, axis, visit, red0, redEnd, red, redIndex, blue0, blue, blueIndex[blue0]) } else { retval = onePointPartial( d, axis, visit, flip, red0, redEnd, red, redIndex, blue0, blue, blueIndex[blue0]) } if(retval !== void 0) { return retval } } else if(blue0 < blue1) { var red1 if(full) { //If full intersection, need to handle special case red1 = partitionContainsPoint( d, axis, red0, redEnd, red, redIndex, mid) if(red0 < red1) { var redX = partitionStartEqual( d, axis, red0, red1, red, redIndex, mid) if(axis === d-2) { //Degenerate sweep intersection: // [red0, redX] with [blue0, blue1] if(red0 < redX) { retval = sweep.sweepComplete( d, visit, red0, redX, red, redIndex, blue0, blue1, blue, blueIndex) if(retval !== void 0) { return retval } } //Normal sweep intersection: // [redX, red1] with [blue0, blue1] if(redX < red1) { retval = sweep.sweepBipartite( d, visit, redX, red1, red, redIndex, blue0, blue1, blue, blueIndex) if(retval !== void 0) { return retval } } } else { if(red0 < redX) { iterPush(top++, axis+1, red0, redX, blue0, blue1, 16, -Infinity, Infinity) } if(redX < red1) { iterPush(top++, axis+1, redX, red1, blue0, blue1, 0, -Infinity, Infinity) iterPush(top++, axis+1, blue0, blue1, redX, red1, 1, -Infinity, Infinity) } } } } else { if(flip) { red1 = partitionContainsPointProper( d, axis, red0, redEnd, red, redIndex, mid) } else { red1 = partitionContainsPoint( d, axis, red0, redEnd, red, redIndex, mid) } if(red0 < red1) { if(axis === d-2) { if(flip) { retval = sweep.sweepBipartite( d, visit, blue0, blue1, blue, blueIndex, red0, red1, red, redIndex) } else { retval = sweep.sweepBipartite( d, visit, red0, red1, red, redIndex, blue0, blue1, blue, blueIndex) } } else { iterPush(top++, axis+1, red0, red1, blue0, blue1, flip, -Infinity, Infinity) iterPush(top++, axis+1, blue0, blue1, red0, red1, flip^1, -Infinity, Infinity) } } } } } } }