var createStreamTubes = require('../streamtube'); var wind = require('./dataset-wind'); var meshgrid = require('./meshgrid'); var createCamera = require('3d-view-controls') var perspective = require('gl-mat4/perspective') var createAxes = require('gl-axes3d') var createSpikes = require('gl-spikes3d') var createSelect = require('gl-select-static') var getBounds = require('bound-points') var mouseChange = require('mouse-change') var createMesh = createStreamTubes.createTubeMesh; var vec3 = require('gl-vec3'); var canvas = document.createElement('canvas') document.body.appendChild(canvas) window.addEventListener('resize', require('canvas-fit')(canvas)) var gl = canvas.getContext('webgl') var pvecs = []; for (var i=0; i