"use strict"; import { Vector } from "./Vector"; import { PRECISION } from "./PRECISION"; import { Polygon } from "./Polygon"; export class Vertex extends Vector { constructor (point) { super(point); this.setElements(point); if (this.elements.length === 2) { this.elements.push(0); } if (this.elements.length !== 3) { return null; } } // Returns true iff the vertex's internal angle is 0 <= x < 180 // in the context of the given polygon object. Returns null if the // vertex does not exist in the polygon. isConvex (polygon) { var node = polygon.nodeFor(this); if (node === null) { return null; } var prev = node.prev.data, next = node.next.data; var A = next.subtract(this); var B = prev.subtract(this); var theta = A.angleFrom(B); if (theta <= PRECISION) { return true; } if (Math.abs(theta - Math.PI) <= PRECISION) { return false; } return (A.cross(B).dot(polygon.plane.normal) > 0); } // Returns true iff the vertex's internal angle is 180 <= x < 360 isReflex (polygon) { var result = this.isConvex(polygon); return (result === null) ? null : !result; } type (polygon) { var result = this.isConvex(polygon); return (result === null) ? null : (result ? 'convex' : 'reflex'); } } // Method for converting a set of arrays/vectors/whatever to a set of Vertex objects Vertex.convert = function(points) { var pointSet = points.toArray ? points.toArray() : points; var list = [], n = pointSet.length; for (var i = 0; i < n; i++) { list.push(new Vertex(pointSet[i])); } return list; };