'use strict' var weakMap = typeof WeakMap === 'undefined' ? require('weak-map') : WeakMap var createBuffer = require('gl-buffer') var createVAO = require('gl-vao') var TriangleCache = new weakMap() function createABigTriangle(gl) { var triangleVAO = TriangleCache.get(gl) var handle = triangleVAO && (triangleVAO._triangleBuffer.handle || triangleVAO._triangleBuffer.buffer) if(!handle || !gl.isBuffer(handle)) { var buf = createBuffer(gl, new Float32Array([-1, -1, -1, 4, 4, -1])) triangleVAO = createVAO(gl, [ { buffer: buf, type: gl.FLOAT, size: 2 } ]) triangleVAO._triangleBuffer = buf TriangleCache.set(gl, triangleVAO) } triangleVAO.bind() gl.drawArrays(gl.TRIANGLES, 0, 3) triangleVAO.unbind() } module.exports = createABigTriangle