'use strict' var tape = require('tape') var createOrbit = require('../turntable') var lookAt = require('gl-mat4/lookAt') function arrayApproxEquals(a, b) { for(var i=0; i<a.length; ++i) { if(!(Math.abs(a[i] - b[i]) < 1e-4)) { return false } } return true } function matrixApproxEquals(a, b) { var x = a[15] var y = b[15] for(var i=0; i<15; ++i) { if(!(Math.abs(a[i] * y - b[i] * x) < 1e-4)) { return false } } return true } tape('turntable camera', function(t) { for(var i=0; i<100; ++i) { var center = [Math.random()-0.5, Math.random()-0.5, Math.random()-0.5] var eye = [Math.random()-0.5, Math.random()-0.5, Math.random()-0.5] var up = [Math.random()-0.5, Math.random()-0.5, Math.random()-0.5] var mat = lookAt([], eye, center, up) var smat = mat[15] var controller = createOrbit() controller.lookAt(10, eye, center, up) var orbitMat = controller.getMatrix(10, []) t.ok(matrixApproxEquals(mat, orbitMat), 'compare mat: ' + mat + ' : ' + orbitMat) var ocenter = controller.computedCenter var oeye = controller.computedEye t.ok(arrayApproxEquals(center, ocenter), 'compare center: ' + center + ':' + ocenter) t.ok(arrayApproxEquals(eye, oeye), 'compare eye: ' + eye + ':' + oeye) var dist = 0.0 for(var j=0; j<3; ++j) { dist += Math.pow(eye[j] - center[j], 2) } dist = Math.sqrt(dist) t.ok(Math.abs(dist - Math.exp(controller.computedRadius[0])) < 1e-4, 'distance:' + controller.computedRadius + " expect " + dist) } for(var i=0; i<100; ++i) { var center = [Math.random()-0.5, Math.random()-0.5, Math.random()-0.5] var eye = [Math.random()-0.5, Math.random()-0.5, Math.random()-0.5] var up = [Math.random()-0.5, Math.random()-0.5, Math.random()-0.5] var mat = lookAt([], eye, center, up) var controller = createOrbit() controller.setMatrix(10, mat) var orbitMat = controller.getMatrix(10, []) t.ok(matrixApproxEquals(mat, orbitMat), 'compare mat: ' + mat + ' : ' + orbitMat) var oeye = controller.computedEye t.ok(arrayApproxEquals(eye, oeye), 'compare eye: ' + eye + ':' + oeye) } t.end() })