module.exports = transformQuat /** * Transforms the vec4 with a quat * * @param {vec4} out the receiving vector * @param {vec4} a the vector to transform * @param {quat} q quaternion to transform with * @returns {vec4} out */ function transformQuat (out, a, q) { var x = a[0], y = a[1], z = a[2], qx = q[0], qy = q[1], qz = q[2], qw = q[3], // calculate quat * vec ix = qw * x + qy * z - qz * y, iy = qw * y + qz * x - qx * z, iz = qw * z + qx * y - qy * x, iw = -qx * x - qy * y - qz * z // calculate result * inverse quat out[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy out[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz out[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx out[3] = a[3] return out }