module.exports = rotateZ; /** * Rotate a 3D vector around the z-axis * @param {vec3} out The receiving vec3 * @param {vec3} a The vec3 point to rotate * @param {vec3} b The origin of the rotation * @param {Number} c The angle of rotation * @returns {vec3} out */ function rotateZ(out, a, b, c){ var bx = b[0] var by = b[1] //Translate point to the origin var px = a[0] - bx var py = a[1] - by var sc = Math.sin(c) var cc = Math.cos(c) // perform rotation and translate to correct position out[0] = bx + px * cc - py * sc out[1] = by + px * sc + py * cc out[2] = a[2] return out }