'use strict' module.exports = boxIntersectWrapper var pool = require('typedarray-pool') var sweep = require('./lib/sweep') var boxIntersectIter = require('./lib/intersect') function boxEmpty(d, box) { for(var j=0; j>>1 if(d <= 0) { return } var retval //Convert red boxes var redList = pool.mallocDouble(2*d*n) var redIds = pool.mallocInt32(n) n = convertBoxes(red, d, redList, redIds) if(n > 0) { if(d === 1 && full) { //Special case: 1d complete sweep.init(n) retval = sweep.sweepComplete( d, visit, 0, n, redList, redIds, 0, n, redList, redIds) } else { //Convert blue boxes var blueList = pool.mallocDouble(2*d*m) var blueIds = pool.mallocInt32(m) m = convertBoxes(blue, d, blueList, blueIds) if(m > 0) { sweep.init(n+m) if(d === 1) { //Special case: 1d bipartite retval = sweep.sweepBipartite( d, visit, 0, n, redList, redIds, 0, m, blueList, blueIds) } else { //General case: d>1 retval = boxIntersectIter( d, visit, full, n, redList, redIds, m, blueList, blueIds) } pool.free(blueList) pool.free(blueIds) } } pool.free(redList) pool.free(redIds) } return retval } var RESULT function appendItem(i,j) { RESULT.push([i,j]) } function intersectFullArray(x) { RESULT = [] boxIntersect(x, x, appendItem, true) return RESULT } function intersectBipartiteArray(x, y) { RESULT = [] boxIntersect(x, y, appendItem, false) return RESULT } //User-friendly wrapper, handle full input and no-visitor cases function boxIntersectWrapper(arg0, arg1, arg2) { var result switch(arguments.length) { case 1: return intersectFullArray(arg0) case 2: if(typeof arg1 === 'function') { return boxIntersect(arg0, arg0, arg1, true) } else { return intersectBipartiteArray(arg0, arg1) } case 3: return boxIntersect(arg0, arg1, arg2, false) default: throw new Error('box-intersect: Invalid arguments') } }